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    NO VACANCY

    A night shift for 1–6 friends. Something on every floor wears your faces.

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    NO VACANCY

    Valuables on a rug in torchlight, one of them gilded1 / 5 · The job

    Clear out the hotel

    Each run climbs the hotel. On every floor, carry valuables to the service lift and put them down inside before 6 AM. Meet the quota and the lift takes you up a floor; miss it and the run's over. Deeper rooms hold better loot.

    Two identical crew members in a dark corridor2 / 5 · The Mimic

    One of these isn't Kev

    Something wears your crew's faces and borrows their voices. If a friend seems off, hold your torch on them. When it screams, run.

    The Guest frozen mid-stride in a torch beam3 / 5 · The Shy One

    Don't look away

    Some floors have something that only moves while nobody's watching it. Keep your eyes on it, together.

    A hunched figure far down a dark corridor4 / 5 · The Listener

    Quiet hours

    Some floors have something blind that hears everything: your mic, your footsteps, loot hitting the floor. Crouch. Whisper.

    A crew member waving from the lit service lift5 / 5 · Dawn

    The lift won't wait

    At 6:00 the doors close, with or without you. The notice in the lift tells you what's loose on the floor.

    WASD move · Shift run · Space jump · Ctrl crouch · F torch · E take / use · 1–5 or wheel: what's in your hand · Q drop · R tape · Esc menu

    NO VACANCY

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    Room ····

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      Clips of what you say stay in the room's memory only, and go when you leave.

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